Need a Mage Guide?

Killer Guilds sells very good guide on how to play a mage.


Need WOW Gold?

BANK of WOW is a very good place to purchase WOW gold, it has a very good reputation and good prices for WOW gold. If you want more information go to WOW Gold Finder, a WOW gold review site. Another good site is WOW Gold Guide, a wow gold and guide review site.



SWTOR Builds

MWO Mech Builds

ESO Gold Review Sites


Mage Builds, Updated for Mists of Pandaria 5.4 is a site that lists different talent builds for mages for World of Warcraft. Finding the right mage build that has been tested and works can save you a lot of time and gold. I also list information on rotations, spells, talents, glyphs and more. A lot of the mage builds and information has come from forums, elitistjerks, wowwiki, etc.. I hope you find the following mage talent builds and information useful.


With the release of the expansion Mists of Pandaria the talent system was completely changed for Mages. There are no longer different trees for you to put points into, instead there is now 6 tiers of talents. Each talent tier has 3 talents and you can pick one talent from each unlocked tier. When leveling a talent tier unlocks every 15 levels.


Talent changes are not the only change made in this new expansion. The level cap has increased to 90, there are new areas, raids and 5 mans available, the glyph system has changed some, there is a new pet fighting system and much much more.


For previous builds before Mists of Pandaria was released please see:

Mage Builds For 4.0.1 - 4,3


Patch 5.4 has been released for Mists of Pandaria.


  • Ice Lance damage has been increased by 43%.

  • -Combustion on targets affected by the Mage's Ignite now deals additional damage equal to 20% of Ignite's damage per tick (down from 50%).

  • -Mastery: Frostburn has been replaced by Mastery: Icicles. When the Mage damages an enemy with their Frostbolt, and Frostfire Bolt (16% + 2% per Mastery) of the damage done is stored as an Icicle for 15 seconds. Mastery: Icicles also increases the Water Elemental’s Water Bolt damage by (16% + 2% per Mastery). Up to 5 Icicles can be stored at once. Casting Ice Lance launches all stored Icicles at the target.
    -Frostbolt now deals 10% less damage and no longer increases the damage of any spells. The damage for those spells have been increased instead.
  • -Water Elemental - Waterbolt damage has been increased by 25%.

  • -Frost Bomb now deals 70% damage to players (up from 60%).
  • -Ice Floes now has 3 charges (up from 2 charges), and has a 20-second cooldown (down from 45 seconds).
    -Living Bomb now deals 85% damage to players (up from 70%).
    -Nether Tempest now deals 85% damage to players (up from 70%).
  • -Rune of Power now has an increased effective range. The Mage can remain up to 8 yards away from their Rune of Power and still receive benefits to mana regeneration and spell damage (up from 3 yards).
  • -Temporal Shield now also reduces damage taken by 15% while active in addition to existing effects.


  • Major Glyphs

    • -Glyph of Blink now increases distance travelled with the Blink spell by 8 yards (up from 5 yards).
    • -Glyph of Ice Lance has been renamed to Glyph of Splitting Ice.
      • -Glyph of Splitting Ice causes Ice Lance and Icicles to hit 1 additional target for 50% damage.
    • -Glyph of Invisibility has been replaced with Glyph of Rapid Displacement.
      • -Glyph of Rapid Displacement gives Blink two charges, gaining a charge every 15 seconds, but no longer frees the Mage from stuns and bonds.
    • -Glyph of Remove Curse now increases the damage dealt by 15% after successfully removing a curse (up from 10%).
    • -Glyph of Spellsteal now heals the Mage for 5% of their maximum health after successfully stealing a spell (up from 3%).

  • New Minor Glyphs
    • -Glyph of Condensation: Increases the size of the Mage's Water Elemental.
    • -Glyph of Evaporation: Reduces the size of the Mage's Water Elemental.
    • -Glyph of the Unbound Elemental: The Mage's Water Elemental is replaced by an Unbound Water Elemental.

Arcane Mage Talent Builds (updated for patch 5.4)

The arcane tree is currently the highest DPS that can be done in the game with best in slot gear.


Standard DPS Arcane Mage Build for 5.4 - This is the basic arcane mage build for MoP. This build assumes you will be able to stand still most of the time to do your damage and that you are dealing with a large number of targets. Living bomb does give you the ability to do good damage on up to 4 targets.


Moderate Movement PVE Arane Build - What the title says.

Moderate Movement PVE Arcane Build


Extreme Movement and encounters where you take a lot of damage


High Movement AOE Build - Good for dealing with large packs of mobs and also has some talents to allow you to kite better.

Arcane PVP Build


Note these builds will be similar for the other specializations as a talent that allows you to move while casting is typically just as good in another specialization.


Also another point the tier 5 talents are all very similar to one another for the DPS that they put out so if you like the mechanics of one over another feel free to take it. Remember this is early, talents maybe adjusted a lot so keep this in mind.


Fire Mage Talent Builds (updated for patch 5.4)


Standard DPS Mage Build for 5.4 - If mana is ever an issue drop Presence of Mind and take Scorch. Scorch is also good for for encounters where you have to move.


AOE Fire Mage Build


Frost Talent Builds (updated for patch 5.4)

Standard DPS Frost Mage Build for 5.4


AOE Frost Build - This build assumes you will be moving some durring the encounter, if this is not the case then use PoM and Rune of Power or Invocation.